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Mesh Generation

Turn a sprite's alpha into a deformable cutout mesh you can weight-paint. The parent panel holds the Interior Mode selector (Simple = sparse, Dense = filled) and the picker readout.

Automesh from Alpha

A one-shot trace: it walks the image alpha contour into an annulus mesh, and re-runs preserve the UV-pinned base quad. Key settings:

  • Mesh resolution - an image downscale factor. Lower values produce a denser mesh (more vertices); the name reads backwards.
  • Density follows bones (Dense only) - packs more triangles near the picker's bones, where the deformation happens.

Automesh Interactive

A modal preview of the same trace. Advance through the stages to cut / extend the outline and place interior points, then commit; nothing is written until you confirm the final stage.

Debug Pipeline

A developer aid, shown only with debug mode on (Preferences > Add-ons > Proscenio). Pick a stage of the trace and the next run leaves a wireframe companion in the Proscenio.Debug collection; Clear Debug Companions removes them.