Advanced workflows
Deeper, denser guides to each tool than the basic walkthrough - the panels, the recipes, the contracts, and the gotchas you hit once you are past your first character.
Read the basic walkthrough first; these assume you already know the loop.
- Photoshop: the bracket-tag taxonomy, the manifest contract, and what re-importing into Blender preserves or rebuilds.
- Blender: the authoring panel, what survives saves and re-imports, the bone/vertex-group naming rule, and validation/export.
- Godot: the wrapper pattern - layering scripts, effects, colliders, and gameplay onto an imported character without losing the work on reimport.