Photoshop Plugin
A UXP panel (React + TypeScript) that turns a layered PSD into a manifest plus PNGs the Blender importer reads. The artist drives the whole export from inside Photoshop, never leaving the canvas.
What it does
- Tag layers from their name. Bracket markers (
[ignore],[spritesheet],[folder:name], and more) drive the export without touching the artwork; a tagging panel ships too. Full vocabulary in the advanced Photoshop guide. - Export. A recursive layer walk produces one PNG per layer plus a manifest JSON. The manifest is validated before it is written, so a broken manifest never reaches disk.
- Spritesheets. Marking a group as a spritesheet tags it
sprite_frameand exports one PNG per frame (name/0.png,name/1.png, ...). Composing those into a single sheet is the Blender importer's job, not Photoshop's. - Mirror back to PSD. The plugin can rebuild a PSD from a manifest. This reconstructs the source layout; it does not round-trip Blender edits back into the PSD.
How it is built
The code is layered: an adapter isolates the Adobe API, the domain holds the pure, testable tag and planning logic, and the io/ layer concentrates the side effects (file writes, the Photoshop API) so the domain stays platform-free. The manifest is validated with ajv against the schema before anything reaches disk.
See Architecture for how the plugin fits the pipeline.